Z9. Edificações Monumentais (Edificando semi-de novo Maravilhosamente em solo comum):
CIV 3
Ancient Age
CIV4
Ancient Age
Middle AgesEdit
Modern Age
Ancient Age
- The Colossus
- The Great Library
- The Great Lighthouse
- The Pyramids
- The Oracle
- The Great Wall
- The Hanging Gardens
- Mausoleum of Mausollos
- The Statue of Zeus
- The Temple of Artemis
- Forbidden Palace (Small Wonder|SW)
- Heroic Epic (SW)
- Sistine Chapel
- Smith's Trading Company
- Copernicus' Observatory
- JS Bach's Cathedral
- Leonardo's Workshop
- Magellan's Voyage
- Newton's University
- Sun Tzu's Art of War
- Shakespeare's Theater
- Knights Templar
- Military Academy (SW)
- Wall Street (SW)
- Theory of Evolution
- Universal Suffrage
- Hoover Dam
- Iron Works (SW)
- Intelligence Agency (SW)
- Battlefield Medicine (SW)
- Secret Police Headquarters (SW)
- SETI Program
- United Nations
- Cure for Cancer
- Longevity
- Manhattan Project
- Play The World:
- The Internet
- Apollo Program (SW)
- Strategic Missile Defense (SW)
- The Pentagon (SW)
CIV4
Ancient Age
- Colossus
- Great Library
- Great Lighthouse
- Mausoleum of Maussollos
- Hanging Gardens
- Oracle
- Parthenon
- Pyramids
- Statue of Zeus
- Taj Mahal
- Temple of Artemis
- Palace (NW)
- Heroic Epic (NW)
- National Epic (NW)
Middle AgesEdit
- Apostolic Palace
- Angkor Wat
- Chichen Itza
- Hagia Sophia
- Great Wall
- Kremlin
- Shwedagon Paya
- Spiral Minaret
- Stonehenge
- University of Sankore
- Moai Statues (NW)
- Forbidden Palace (NW)
- Oxford University (NW)
- Notre Dame
- Sistine Chapel
- Versailles
- Globe Theatre (NW)
- Hermitage (NW)
- Ironworks (NW)
Modern Age
- Broadway
- Cristo Redentor
- Eiffel Tower
- Hollywood
- Pentagon
- Rock 'n' Roll
- Space Elevator
- Statue of Liberty
- Three Gorges Dam
- United Nations
- Mt. Rushmore (NW)
- National Park (NW)
- Red Cross (NW)
- Wall Street (NW)
- West Point (NW)
CIV5
Ancient Era
- Great Library (Civ5) Great Library: +3 20xScience5 Science, 1 free Technology, and provides a free Library in the City where the Wonder was built, +1 GPP GreatPeople5 towards Great Scientist; (BNW-only Also has 2 slots for Great Works of Writing)
- Mausoleum of Halicarnassus (Civ5) Mausoleum of Halicarnassus (DLC): +2 20xGold5 Gold for each source of Marble or Stone worked by this City and 100 20xGold5 Gold for each Great Person expended, +1 GPP GreatPeople5 towards Great Merchant,
- Pyramids (Civ5) Pyramids: Tile improvement construction speed increased by 25% and 2 Workers appear near the City (BNW-only Requires Liberty), +1 GPP GreatPeople5 towards Great Engineer
- Statue of Zeus (Civ5) Statue of Zeus (DLC): All units gain +15% 20xStrength5 Combat Strength when attacking cities (BNW-only Requires Honor)
- Stonehenge (Civ5) Stonehenge: +6 20xCulture5 Culture (GodsKings5 clear +5 20xfaith5 Faith), +1 GPP GreatPeople5 towards Great Engineer
- Temple of Artemis (Civ5) Temple of Artemis (DLC): +10% Growth in all cities and +15% 20xProduction5 Production of ranged units, +1 GPP GreatPeople5 towards Great Engineer
- Colossus (Civ5) Colossus: +1 20xGold5 Gold from water tiles worked by this City; (BNW-only +5 20xGold5 Gold, Provides an additional Trade Route, a free Cargo Ship, and more 20xGold5 Gold for Trade Routes connecting to this city), +1 GPP GreatPeople5 towards Great Merchant
- Great Lighthouse (Civ5) Great Lighthouse: All military naval units receive +1 Movement and +1 Sight. Provides a free Lighthouse in the City where the Wonder was built. +1 GPP GreatPeople5 towards Great Merchant.
- Great Wall (Civ5) Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free Walls in the City where the Wonder was built, +1 GPP GreatPeople5 towards Great Engineer
- Hanging Gardens (Civ5) Hanging Gardens: +10 20xFood5 Food in the City where the Wonder was built (GodsKings5 clear +6 20xFood5 Food and provides a free Garden in the City where the Wonder was built; BNW-only Requires Tradition)
- Oracle (Civ5) Oracle: 1 free Social Policy, +1 GPP GreatPeople5 towards Great Scientist
- Parthenon (Civ5) Parthenon (BNW-only): Contains a Great Work slot, filled with a pre-built Great Work of Art.
- Petra (Civ5) Petra (GodsKings5 clear): +1 20xGold5 Gold, 20xProduction5 Production, and 20xFood5 Food for each desert tile worked by this city. (BNW-only Same for 20xFood5 Food and 20xProduction5 Production, but no 20xGold5 Gold per tile; provides an additional Trade Route and free Caravan) and +6 20xCulture5 Culture when Archaeology is discovered. Provides a free Amphitheater in the City where the Wonder was built (not in BNW-only). +1 GPP GreatPeople5 towards Great Engineer
- Terracotta Army (Civ5) Terracotta Army (GodsKings5 clear): +6 20xCulture5 Culture (BNW-only +1 20xCulture5 Culture and creates a copy of each type of military land unit the civilization currently owns.
- Alhambra (Civ5) Alhambra (GodsKings5 clear): Provides all units built in the City the Drill I promotion. Provides a free Castle as well as a +20% boost to 20xCulture5 Culture in the City where the Wonder was built
- Angkor Wat (Civ5) Angkor Wat: 20xCulture5 Culture and 20xGold5 Gold cost of acquiring new tiles reduced by 25% in all cities. +1 GPP GreatPeople5 towards Great Engineer
- Borobudur (Civ5) Borobudur (BNW-only): 3 free Missionaries appear in the City where the Wonder was built.
- Chichen Itza (Civ5) Chichen Itza: +4 20xHappiness5 Happiness. Length of Golden Ages increased by 50%. +1 GPP GreatPeople5 towards Great Engineer
- Great Mosque of Djenne (Civ5) Great Mosque of Djenne (GodsKings5 clear): All missionaries from this city may spread a religion 3 times instead of 2. Provides a free Mosque in the City where the Wonder was built (BNW-only Requires Piety). +1 GPP GreatPeople5 towards Great Engineer
- Hagia Sophia (Civ5) Hagia Sophia: +25% generation of Great People in all cities (GodsKings5 clear Generates a Great Prophet and provides a free Temple in the City where the Wonder was built and +3 20xfaith5 Faith).
- Machu Picchu (Civ5) Machu Picchu: +25% 20xGold5 Gold from Trade Routes (BNW-only +25% 20xGold5 Gold from City Connections and +5 20xGold5 Gold and +2 20xfaith5 Faith). +1 GPP GreatPeople5 towards Great Merchant
- Notre Dame (Civ5) Notre Dame: +10 20xHappiness5 Happiness and +3 20xCulture5 Culture (GodsKings5 clear +10 20xHappiness5 Happiness and +4 20xfaith5 Faith). +1 GPP GreatPeople5 towards Great Merchant
- Forbidden Palace (Civ5) Forbidden Palace: Unhappiness (Civ5) Unhappiness from number of citizens in non-occupied cities reduced by 10% (BNW-only Requires Patronage; also provides 2 additional Delegates for the World Congress).
- Globe Theatre (Civ5) Globe Theatre (BNW-only): A Great Writer appears near the City where the Wonder was built. Contains 2 slots for Great Works of Writing.
- Himeji Castle (Civ5) Himeji Castle: +15% 20xStrength5 Combat Strength for units fighting in friendly territory. Provides a free Castle in the City where the Wonder was built. +2 GPP GreatPeople5 towards Great Engineer
- Leaning Tower of Pisa (Civ5) Leaning Tower of Pisa (GodsKings5 clear): +25% boost to Great People generation in all cities and generates a Great Person of the builder's choice.
- Porcelain Tower (Civ5) Porcelain Tower: A Great Scientist appears near the City where the Wonder was built and 50% more 20xScience5 Science from research agreements (BNW-only Requires Rationalism). +2 GPP GreatPeople5 towards Great Scientist
- Red Fort (Civ5) Red Fort (BNW-only): Defensive Buildings in all Cities are 25% more effective. +1 GPP GreatPeople5 towards Great Scientist
- Sistine Chapel (Civ5) Sistine Chapel: +25% 20xCulture5 Culture in all Cities (BNW-only Also has 2 slots for Great Works of Art).
- Taj Mahal (Civ5) Taj Mahal: +4 20xHappiness5 Happiness and starts a Golden Age.
- Uffizi (Civ5) Uffizi (BNW-only): Requires Aesthetics. A Great Artist appears near the City where the Wonder was built. Contains 3 slots for Great Works of Art.
- Big Ben (Civ5) Big Ben: Cost of 20xGold5 Gold purchasing in all cities reduced by 15% (BNW-only Requires Commerce). +2 GPP GreatPeople5 towards Great Merchant
- Brandenburg Gate (Civ5) Brandenburg Gate: A Great General appears near the Capital5 Capital and +15 experience for all new units built in this city. +2 GPP GreatPeople5 towards Great Scientist
- Louvre (Civ5) Louvre: 2 Great Artists appear near the Capital5 Capital (BNW-only Requires Exploration; +2 20xCulture5 Culture, a Great Artist appears near the City where the Wonder was built, and contains 4 slots for Great Works of Art).
- Broadway (Civ5) Broadway (BNW-only): A Great Musician appears near the City where the Wonder was built. Contains 3 slots for Great Works of Music
- Eiffel Tower (Civ5) Eiffel Tower: +5 20xHappiness5 Happiness and +1 20xHappiness5 Happiness for every two policies (BNW-only +5 20xHappiness5 Happiness, +1 20xCulture5 Culture, and +12 20xTourism5 Tourism). +2 GPP GreatPeople5 towards Great Merchant
- Kremlin (Civ5) Kremlin: Defensive Buildings in all Cities are 25% more effective (BNW-only Requires Order; +50% 20xProduction5 Production when constructing Armor units and 1 free Social Policy). +1 GPP GreatPeople5 towards Great Scientist (BNW-only No longer gives GPP GreatPeople5)
- Neuschwanstein (Civ5) Neuschwanstein (GodsKings5 clear): +3 20xGold5 Gold, +2 20xCulture5 Culture, +1 20xHappiness5 Happiness per Castle. +1 GPP GreatPeople5 towards Great Merchant
- Prora (Civ5) Prora (BNW-only): Requires Autocracy. +2 20xHappiness5 Happiness and +1 20xHappiness5 Happiness for every 2 new policies. 1 free Social Policy.
- Statue of Liberty (Civ5) Statue of Liberty: +1 20xProduction5 Production from Specialists in every city (BNW-only Requires Freedom; also provides 1 free Social Policy).
- Cristo Redentor (Civ5) Cristo Redentor: 20xCulture5 Culture cost of adopting new Policies reduced by 10%.
- Great Firewall (Civ5) Great Firewall (GodsKings5 clear): Prevents 99.9% technology theft in the City where the Wonder was built and reduces technology theft in all other cities by 25%. (BNW-only Also eliminates 20xTourism5 Tourism bonus other civilizations receive from The Internet technology).
- Pentagon (Civ5) Pentagon: 20xGold5 Gold cost of upgrading military units reduced by 33%. +2 GPP GreatPeople5 towards Great Merchant
- Sydney Opera House (Civ5) Sydney Opera House: +50% 20xCulture5 Culture in the City where the Wonder was built and 1 free Social Policy (BNW-only Also has 2 slots for Great Work of Music).
- CN Tower (Civ5) CN Tower (GodsKings5 clear): Free Broadcast Tower in every city and +1 20xPopulation5 Population and 20xHappiness5 Happiness per city. +1 GPP GreatPeople5 towards Great Merchant
- Hubble Space Telescope (Civ5) Hubble Space Telescope (GodsKings5 clear): 2 Great Scientists appear near the City where the Wonder was built. +25% 20xProduction5 Production when building Spaceship Parts. Provides a free Spaceship Factory in the City where the Wonder was built. +1 GPP GreatPeople5 towards Great Scientist
- OtherEdit
- International Space Station (Civ5) International Space Station (BNW-only): +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers, and Great Scientists provide 33% more 20xScience5 Science when used to discover new technology; Also gives a Free Great Scientist and a one-time Research boost (Cannot be built, only given to the Civilization that has contributed the most Production to its construction, after its construction has been voted for in the World Congress).
- United Nations (Civ5) United Nations: Triggers voting for a Diplomatic Victory (Cannot be built in BNW).
- Circus Maximus Colosseum (Civ5) Colosseum +5 20xHappiness5 Happiness
- East India Company (Civ5) East India Company (BNW-only) Market (Civ5) Market Trade routes sent to this city generate +4 20xGold5 Gold and the owners of the trade routes gain +2 20xGold5 Gold
- Grand Temple (Civ5) Grand Temple (GodsKings5 clear) Temple (Civ5) Temple Doubles religious pressure emanating from this city. Must be built in holy city
- Hermitage (Civ5) Hermitage Opera house (Civ5) Opera house +50% 20xCulture5 Culture gain (BNW-only Also has 3 slots for Great Works of Art)
- Heroic Epic (Civ5) Heroic Epic Barracks (Civ5) Barracks Provides +15% greater 20xStrength5 Combat Strength to all units built in this city (BNW-only Also has 1 slot for Great Work of Writing)
- Ironworks (Civ5) Ironworks Workshop (Civ5) Workshop +8 20xProduction5 Production
- National College (Civ5) National College Library (Civ5) Library +3 20xScience5 Science and +50% 20xScience5 Science
- National Epic (Civ5) National Epic Monument (Civ5) Monument +25% Great Person generation rate in this city (BNW-only Also has 1 slot for Great Work of Writing)
- National Intelligence Agency (Civ5) National Intelligence Agency (GodsKings5 clear) Police station (Civ5) Police station Promotes all existing spies and grants an extra spy. Reduces the effectiveness of enemy spies by 15%
- National Treasury (Civ5) National Treasury Market (Civ5) Market +8 20xGold5 Gold (BNW-only Replaced by East India Company)
- National Visitor Center (Civ5) National Visitor Center (BNW-only) Hotel (Civ5) Hotel 100% 20xCulture5 Culture from World Wonders, National Wonders, and 20xCulture5 Culture-generating Improvements is added to the 20xTourism5 Tourism output of this city. +100% 20xTourism5 Tourism output from Great Works in this city
- Oxford University (Civ5) Oxford University University (Civ5) University +3 20xScience5 Science and 1 free Technology (BNW-only Also has 2 slots for Great Works of Writing)
- Palace (Civ5) Palace - +3 20xProduction5 Production, 20xScience5 Science, and 20xGold5 Gold. Provides +2 City Combat Strength. Marks Capital5 Capital (BNW-only Also has 1 slot for Great Work of Art)
- Artists' guild: 2 GPP towards Great Artist; 2 Artist specialists slots.
- Musicians' guild (Civ5) Musicians' guild: 3 GPP towards Great Musician; 2 Musician specialists slots.
- Writers' guild (Civ5) Writers' guild: 1 GPP towards Great Writer; 2 Writer specialists slots.
- Apollo Program (Civ5) Apollo Program: Begins the race to construct the parts listed below.
- SS Booster (Civ5) SS Booster: One of the parts required to trigger a Science Victory. Unlike other parts, 3 of these are required. Multiple cities can produce one at once, but no more than 3 can be built.
- SS Cockpit (Civ5) SS Cockpit: One of the parts required to trigger a Science Victory.
- SS Engine (Civ5) SS Engine: One of the parts required to trigger a Science Victory.
- SS Stasis Chamber (Civ5) SS Stasis Chamber: One of the parts required to trigger a Science Victory.
- Manhattan Project (Civ5) Manhattan Project: Grants the civilization finishing it the ability to construct nuclear warheads.
- Utopia Project (Civ5) Utopia Project: Grants the civilization finishing it a Cultural Victory (Cannot be built in BNW).
- International Games: 20xTourism5 Tourism increases by 100% for 20 turns and free Social Policy. +3 20xHappiness5 Happiness and one-time increase of 30 Influence (Civ5) Influence with City-States. +3 20xHappiness5 Happiness
- International Space Station (Civ5) International Space Station: +1 20xProduction5 Production from Scientists and +1 20xScience5 Science from Engineers, and Great Scientists provide 33% more 20xScience5 Science when used to discover new technology. Free Great Scientist. One-time Research boost
- World's Fair: 20xCulture5 Culture increases by 100% for 20 turns. Free Social Policy. 500 points towards next Golden Age
- Panama Canal: The painting and the icon remain. The painting can randomly appear as the initial loading screen in vanilla.
- Three Gorges Dam: The painting and the icon remain. Possibly because if it were to be included in game, like Machu Picchu and Neuschwanstein, it would have required a certain tile. In this case, it might have been a lake with a river connected to it, making it rather difficult to obtain. Its quote was going to be:
- "The people turn to a benevolent ruler as water flows downwards and as wild beasts fly to the wilderness."
- - Mencius
- Large Hadron Collider: A placeholder image and the music file remain.
- Motherland Calls: Cut from Brave New World because of copyright issues. It had the painting and a music file with the following quote:
- "One of the hallmarks of a great nation is its ability to rise through its feet after a fall."
CIV6
Ancient Era
- Hanging Gardens
- Oracle
- Pyramids
- Stonehenge
- Apadana
- Colosseum
- Colossus
- Great Library
- Great Lighthouse
- Mahabodhi Temple
- Petra
- Terracotta Army
- Alhambra
- Chichen Itza
- Hagia Sophia
- Huey Teocalli
- Mont St. Michel
- Forbidden City
- Great Zimbabwe
- Potala Palace
- Venetian Arsenal
Industrial Era
- Big Ben
- Bolshoi Theatre
- Hermitage
- Oxford University
- Ruhr Valley
Modern Era
- Broadway
- Cristo Redentor
- Eiffel Tower
Atomic Era
- Estádio do Maracanã
- Sydney Opera House
Beyond Earth
- Headquarters (National Wondor|NW)
- Spy Agency (NW, Computing)
- Culper Lodge (NW)
- Tessellation Foundry (Artifact Wonders|AW)
- Machine-Assisted Free Will (AW)
- Dimension Folding Complex (AW)
- Quantum Politics (AW)
- Temporal Calculus (AW)
- Relativistic Data Bank (AW)
- Emancipation Gate (Emancipation. Projects|P)
- Exodus Gate (Promised Land. P)
- Mind Flower (Transcendence. P)
- Transcendental Equation (The Signal. P)
- Decode Signal (Contact. P)
- Beacon (Deep Space Progenitors. P)
- Stellar Codex (Ballistics. Great Wonder. Cost: 1)
- Gene Vault (Genetic Mapping. 1)
- Panopticon (Defense Grid. 1)
- Ectogenesis Pod (Genetic Design. 2)
- Markov Eclipse (Transcendental Math. 3)
- Master Control (Autonomous Systems. 3)
- Drone Sphere (Swarm Robotics. 3)
- Crawler (Mechatronics. 4)
- Cynosure (Synthetic Thought. 4)
- Bytegeist (Swarm Intelligence. 4)
- Promethean (Transgenics. 4)
- Memetwork (Orbital Networks. 4)
- Precog Project (Collaborative Thought. 4)
- Xenodrome (Alien Ethics. 4)
- Mass Driver (Ballistic Lev. 5)
- Armasail (Synergetics. 6)
- Quantum Computer (Field Theory. 6)
- Daedalus Ladder (Augmentation. 6)
- Resurrection Device (Artificial Evolution. 6)
- Xenomalleum (Bioengineering. 6)
- Nanothermite (Nanotechnology. 6)
- Tectonic Anvil (Metamaterials. 7)
- Archimedes Lever (Seismic Induction. 7)
- Human Hive (Euthenics. 7)
- Holon Chamber (Hyperconductors. 7)
- Ansible (Exotic Matter. 7)
- Xenonova (Alien Materials. 7)
- Deep Memory (Human Conservation. 7)
- New Terran Myth (Human Idealism. 7)
SMAC
- The Ascent to Transcendence (Threshold of Transcendence. The Voice of Planet must also have been built by any faction
- The Ascetic Virtues (Planetary Economics. Increases base population limit by 2, gives +1 Police
- The Bulk Matter Transmitter (Matter Transmission. Increases every base's production by 50%.)
- The Citizen's Defense Force (Intellectual Integrity. Free Perimeter Defense in every base)
- Clinical Immortality (Matter Editation. +1 talent at every base. Doubles your votes in elections for Planetary Governor and Supreme Leader.)
- The Cloning Vats (Biomachinery. All bases are in a state of population boom.)
- The Cloudbase Academy ( Mind/Machine Interface. Free Aerospace Complex in every base. Alien Crossfire only)
- The Command Nexus ( Doctrine: Loyalty. Free Command Center in every base.)
- The Cyborg Factory (Mind/Machine Interface. Free Bioenhancement Center in every base.)
- The Dream-Twister (The Will to Power. +50% to psi attack)
- The Empath Guild (Centauri Empathy. Builder gets commlinks for and infiltration of every faction.. Builder gets 50% more votes in Council elections)
- The Human Genome Project (Biogenetics. +1 talents in every base. Prevents Prometheus Virus outbreaks.)
- The Hunter-Seeker Algorithm (Pre-Sentient Algorithms. Destroys incoming probe teams. Alien Crossfire only: Probe teams with Algorithmic Enhancement are not destroyed, but have a lowered success rate.)
- The Living Refinery (Advanced Spaceflight
- Gives +2 Support.)
- The Longevity Vaccine (Bio-Engineering. +50% Economy at this base for Free Market economics. -2 Drones at every base for Planned economics. -1 Drone at every base for Simple or Green economics)
- The Manifold Harmonics (Prerequisite: Secrets of the Manifolds. Increases monolith and fungus production according to your Planet rating: 0 Planet: +1 energy, 1 Planet: +1 nutrient, +1 energy, 2 Planet: +1 nutrient, +1 mineral, +1 energy, 3+ Planet: +1 nutrient, +1 mineral, +2 energy)
- The Maritime Control Center (Doctrine: Initiative. Free Naval Yard in every base.. +2 movement for all naval units.)
- The Merchant Exchange (Industrial Base. +1 energy every square at this base.)
- The Nano-Factory ( Industrial Nanorobotics. Allows units to be fully repaired when not in a base.. Halves the cost of upgrading units.)
- The Net-Hack Terminus (Self-Aware Machines. +1 morale to all Probe Teams. -25% cost of Probe Team actions. Probe teams with Fusion Reactor or higher automatically have Algorithmic Enhancement.)
- The Network Backbone ( Digital Sentience. Eliminates penalties for Cybernetic model. +1 research for each point of Commerce at this base. +1 research for every Network Node in the game.)
- The Neural Amplifier (Neural Grafting. +50% Psi defense.)
- The Pholus Mutagen (Centauri Genetics. +1 Ecology at every base. Your units gain combat advantages in fungus normally reserved for native life. +1 lifecycle for any native units you breed)
- The Planetary Datalinks (Cyberethics. You automatically learn any tech discovered by three factions you have contact with.)
- The Planetary Energy Grid (Adaptive Economics. Free Energy Bank at every base. +25% returns from Stockpile Energy)
- The Planetary Transit System (Industrial Automation. -1 Drones at all bases with population 3 and under. Any bases you found start with a population of 3. Upon completion, bases with a population of 1 or 2 immediately grow to 3.)
- The Self-Aware Colony (Self-Aware Machines. Halves maintenance costs for facilities. If your Police rating allows use of police, counts as an extra police unit in every base.)
- The Singularity Inductor (Controlled Singularity. Free Quantum Converter in every base.)
- The Space Elevator (Super Tensile Solids. Allows units with Drop Pods to perform Orbital Insertions anywhere on the planet. Doubles production in any bases producing orbital improvements. Removes Aerospace Complex requirements relating to orbital improvements.)
- The Supercollider (Applied Relativity. Doubles Lab output of this city.)
- The Telepathic Matrix (Eudaimonia. Your bases never riot. +2 Probe Team morale.)
- The Theory of Everything ( Unified Field Theory. Doubles Lab output of this city.)
- The Universal Translator (Homo Superior. Two free technology advances upon completion. Any number of Alien Artifacts may be cashed in at this base.)
- The Virtual World (Planetary Networks. All Network Nodes count as free Hologram Theatres)
- The Voice of Planet (Threshold of Transcendence. Allows construction of the Ascent to Transcendence. Secret Project and the Temple of Planet facility. Any alien lifeforms you breed get a +1 Lifecycle bonus.)
- The Weather Paradigm ( Centauri Ecology. Cuts terraforming times in half(except fungus removal), and gives you access to all of the advanced terraforming techniques short of Soil Enrichment. Note that even while you can build boreholes you can not tap more than 2 minerals and 2 energy maximum until certain technologies are acquired. Environmental Economics (SMAC) eliminates limits on energy. Ecological Engineering (SMAC) releases limits on minerals.)
- The Xenoempathy Dome (Centauri Meditation. All fungus squares are treated as roads. The rate at which your formers plant and remove fungus is doubled. All native lifeforms you breed gain a +1 lifecycle bonus.)
Muniz, 736, 15/09/2020 (Dia 360 do Ano Austral).